They have different card sets (though PvP cards can be used in PvE). There are two separate systems going on the MMO/PvE side, and the pure PvP side. Going to try and clear some things up to the best of my knowledge. Even if you have a few hundred you don't mind spending on a game, I can't imagine what pleasure you would get out of knowing you're in the top 10% of players because you spent more money than 90% of players.īut hey, some people get off on that I guess.
You want to play the draft mode where you don't need to compete against people dumping hundreds of dollars into cards? Great, just $7 per tournament.Ĭalling your title "free-to-play" and then requiring a huge investment of cash to be able to compete is not legit. You can purchase more PvP cards with cash, or win them in tournaments (which you won't win unless you've already bought cards with cash). You get a starter pack of account locked PvP cards. I don't think anybody has ever had the balls to do that. Let's just break this down: this is a F2P title where you unlock NOTHING by playing the game. Hell, I complain about the exploitative practices in DoC, but Hex is going to be ten times worse. I did some research on their official forums just to make sure this was correct, and it is. Gating PvP behind a paywall is flat out absurd I have a hard time believing anybody is on board with that. I'm happy to spend money on a F2P title that handles F2P right. While I didn't get to see any at Gen Con 2014, PVE content is still in the works as well.Aaaaand just like that they lost me as a player.Īh, yes - the highly sought-after "I will not give you any money for your product" customer base Currently the closed beta is servicing 2,000-3,000 players a day with thousands of games and tournaments in the few weeks it's been going. I couldn't get confirmation on a date on the open beta, only that it would be sometime soon. This is also an important milestone for the developers since it's the "gate to open beta". TCGs can be a bit of beast to get dropped into, especially ones like HEX that skew more to the complex side of the scale. The next step for the game will be the implementation of a comprehensive tutorial.
There's still a few little lingering things to fix, as much as the new Unity patch made things better it also broke a bunch of things, but as a whole HEX: Shards of Fate stands up next to the likes of Hearthstone or Duels of the Planeswalkers. The latest client runs noticeably smoother than the existing closed beta, and a number of the UI elements have been tweaked and adjusted. As Cory Jones explained, a lot of time has been used recently to clean and polish the game, increasing the quality of life of the whole experience. Utilizing improvements from the latest game engine patch for Unity, HEX: Shards of Fate is running better than ever. I got to see the latest version running the game and we chatted about what's coming in the next few months for HEX: Shards of Fate.
Cryptozoic is working to get their digital trading card game, HEX: Shards of Fate ready for open beta sometime this fall.Īt successfully funded through Kickstarter last year.